Development : C++, C, SDL2 Library

Year : 2024

  • Optimized the game engine by implementing advanced portal view rendering, efficient AABB collision detection, and input handling to ensure seamless real-time interaction
  • Engineered gameplay system including dynamic teleporting mechanics, AI-driven enemy detection and behavior, player/enemy movements, and an FPS camera system
  • Integrated immersive 3D audio and custom UI components